promotionslasas.blogg.se

Slay the spire defect
Slay the spire defect









slay the spire defect

The defense deck is the safest deck, but can lack power if you don't get synergy cards.

slay the spire defect

If you get a high enough density of good defensive cards and remove most of the junk in your deck, the Defect can create a powerful turtle strategy, winning with whatever random stuff you happen to pick up along the way. Some of them are conditional (in that they require you to already have certain cards) but most work on their own. These cards should make you consider moving in on a certain archetype. More than one starts to clog up your draws. Self-Repair is usally pretty good, and helps recoup unlucky battles. It's not as good later but drawing a card prevents it from ever being too terrible. Particularly early, Sweeping Beam helps plow through combats that can be more difficult for the Defect. It's better if you can remove lots of your starting cards. I've started taking Charge Battery more often and found it to be useful in just about any situation. They're good in any strategy but lead toward the Storm deck.īoot Sequence is another good defensive card, in all decks.ĭefense is the name of the game early, but you don't usually need more than one Steam Barrier.Ĭoolheaded is a good defensive card. TURBO is a great way to accelerate a single turn, and the downside doesn't really matter. It's worth emphasizing that you want to remove as much of it as possible.

slay the spire defect

Some of them will lead to certain signals, discussed below, but they're all worth having in any deck.įor most Defect strategies, the starting deck has a ton of junk in it.

slay the spire defect

These cards are good in basically any deck, and in the early stage of the game they're good to pick up. The guide is a work in progress, and ideally I'll continue to add more strategies and more in-depth signals.īased in part on Nerd Commando's Defect guide. Once you have identified the core strategy of your deck it is easier to evaluate new cards based on whether they fit with that strategy or not. Rather than rate every card, I've highlighted cards to keep an eye out for. In the first act (especially the first half) the Defect can plow through basically anything so it's also resonable to prioritize monsters early to get more shots at new cards. Unless you're hoping for a certain artifact, avoid bosses and prioritize question marks (which frequently remove cards), shops (to remove more cards), and rest areas. Each also prefers to remove starting cards (Dualcast especially, then Zap and Strikes) as often as possible. In a game of Slay the Spire everything is more or less set in advance, so rather than reading your opponents you're trying to determine what deck you can build from the cards you start to see as you progress through the game.Įach of these builds relies on a combination of uncommon cards, but each can work without a specific rare card (though certain rares are obviously nice to have). This terminology is styled after a Magic: the Gathering draft where you try to figure out what people around you are doing to see what is available for you to do. The idea is that you'll pick up some generically good common/uncommon cards early while figuring out what build is available and move in on a particular deck somewhere in the first third of the run. However, across Slay the Spire's huge playerbase, some undervalued and surprisingly effective cards are skipped far too often.This guide is broken down into "early picks," "signals," and sections for the payoff cards for each build. Considerations like cautiousness or aggression, whether you tend to like powers or not, and the extent to which you value a thin deck can all radically alter your own card ratings. Those are the most interesting cards, because they tend to define the style of your play and your run itself. These in-between cards are far more contentiously fought over within the community of this fantastic roguelike deckbuilder. RELATED: Slay The Spire: The Best Builds, Ranked However, not every card can be a highlight. Cards like Apotheosis, Demon Form, Noxious Fumes, Defragment, and Vault are fan favorites that players will instantly take. With over 300 cards across four characters (plus colorless cards), there's a ton of analyzing and favorite-picking to be done. As one of the best deckbuilders of all time, Slay the Spire features plenty of hotly debated cards.











Slay the spire defect